Sunday, June 22, 2014

Watch It Played: the Card Game - Rules Post

Rules last updated 8/7/14

This post will house the current game rules for Watch It Played: the Card Game. I will try and keep it up to date with any changes that may occur.

For PnP files, click HERE. (Updated Comment cards HERE 8/7/14)
Files last updated 8/7/14

Watch It Played: The Card Game

A game of reviews and how-tos for 2 to 4 video gurus

Contents:
18 Game cards (depicting a game box on the back and a YouTube video page on the front)
36 Comment cards (Depicting a thumb icon on the back and an Action and Comment on the front)

Setup:
Shuffle the Game deck and place it in the center of the play area. Place the top 2 cards of the deck in a row beside the deck, game box side showing.

Shuffle the Comment deck and deal 2 cards to each player. Set the remaining deck beside the Game deck.

The player who most recently posted a video online is the start player.

Object:
The object of the game is to post videos online about games, and garner comments on those videos, striving to increase your View count. Views are victory points in the game, and at the end of the game, the player with the most Views will win! Each game will be a member of one (or more) categories, and at the end of the game bonus views will be awarded to the player with the most Thumbs in each category.

Over the course of the game, you will obtain games, post videos about those games, get comments on those videos (some positive, some negative) which will raise (or lower) your view count and thumbs. You'll build an audience, and score a bonus for each genre of game that you have more thumbs than anybody else.

Game Play:
Begin with the start player and take turns clockwise. Your turn consists of 2 parts, DRAW, and PLAY.
DRAW: Choose one of the following options:
a) Draw 2 cards from the Comment deck
b) Draw 1 Game card, paying the cost by discarding Comment cards.
- It costs 0 Comment cards to take the Game card furthest from the deck. Slide the other two cards over so that there are again three to choose from.
- It costs 1 Comment card to take the Game card adjacent to the deck. Slide the top card of the deck over so that there are again 3 to choose from.
- It costs 2 Comment cards to take the Game card on the top of the deck.

Place any discarded Comment cards into a common discard pile next to the Comment draw pile.

Game cards drawn by players are placed face down (game box showing) in that player's tableau.

PLAY: Choose one of the following options:
a) Post a video, paying the cost (listed on the card) by discarding Comment cards.
b) Add a Thumb to a video by tucking a Comment card face down (Thumb icon showing) under a video in play
c) Play a Comment - execute the text on the comment side of a Comment card, then tuck the card under a video in play so that the comment shows. Comments will increase or decrease your view count and thumbs.
d) Draw 1 Comment card.


Game End:
The game end triggers when the Comment deck runs out a 2nd time (when it runs out the first time, shuffle the discards and create a new draw deck).
The game end also triggers when the last Game card is drawn.

When either of those things happens, finish out the current round such that each player has the same number of turns, and the game ends.

Also considering:
* Finish that player's turn and the game ends immediately
* Play out the round, then play 1 full round 

Winning:
Players score points according to two things: views on their videos, and thumb majorities in each category.
* View Count: Each video has a view count, and most comments will add or subtract views. Views are points in this game, so total up all views on your videos and comments to get your total view count.
* Thumb majorities: For each of the 6 categories in the game, the player with the most thumbs will receive a bonus 300* views. Black thumbs count as any 1 color associated with the video they are attached to. Players tied for most thumbs in a category score 100 views instead.

* Considering 500 or 400 as well

4 comments:

Benji said...

Here's a quick feedback after 2 plays:

(1) The bonus for thumbs in a genre isn't set yet, so players have ignored it. I can see it adding some extra depth to the game, though.

(2) Adding a thumb to a double-genre game: which genre does this add a thumb to?

(3) The back of the comment cards should not show if it's upside down, because some comment cards are doublesided.

(4) We can see the deck slowly depleting, so ending that round is okay. Every player having equal turns is our favourite way to go.

(5) In the rules, you can squeeze (b) and (c) for PLAY together. Both are playing comment cards, with very similar effects. One just requires you to follow extra rules.

(6) Personally, I find the game goes on a bit too long. However, this is largely because I went in thinking it was a minigame. Perhaps I shouldn't have gone in with that mentality.

(7) Does this play up 5 players?

(8) In addition to a bonus for having the most thumbs in a genre, how about someone who has at least X thumbs in all genres getting a bonus? For example, having at least 4 thumbs in each genre gives 1000 extra views, having at least 5 gives 1400 views etc. This gives an option of being an all-rounded video poster.


Hmm. Can't think of any other things to comment on.

Seth Jaffee said...

@Benjamin - thanks for the feedback! I will try to reply to each item...

(1) The bonus for thumbs in a genre isn't set yet, so players have ignored it. I can see it adding some extra depth to the game, though.

I forgot to mention that I expect each Thumb majority will be worth 500 views (200 if tied). I think that is about right.

(2) Adding a thumb to a double-genre game: which genre does this add a thumb to?

It counts for any 1 color that is associated with that video (good catch, I need to add that!)

(3) The back of the comment cards should not show if it's upside down, because some comment cards are doublesided.

I do not understand this comment... what do you mean?

(4) We can see the deck slowly depleting, so ending that round is okay. Every player having equal turns is our favourite way to go.

Cool, thanks for this feedback. Did you find play speed grinding to a halt in that last round?

(5) In the rules, you can squeeze (b) and (c) for PLAY together. Both are playing comment cards, with very similar effects. One just requires you to follow extra rules.

Could be, but does it gain anything?

(6) Personally, I find the game goes on a bit too long. However, this is largely because I went in thinking it was a minigame. Perhaps I shouldn't have gone in with that mentality.

How long did your games take? Did it feel like you got a good number of turns (enough to get stuff done, but not too many?)

(7) Does this play up 5 players?

I suspect there won't be enough cards for that.

(8) In addition to a bonus for having the most thumbs in a genre, how about someone who has at least X thumbs in all genres getting a bonus? For example, having at least 4 thumbs in each genre gives 1000 extra views, having at least 5 gives 1400 views etc. This gives an option of being an all-rounded video poster.

Interesting, but I suspect players won't have all colors represented, and if they do, then either they are eligible for all the majority bonuses, or more likely they'll win very few because they won't have many thumbs in any particular color... I'm not sure I want to reward that in any way, I'd rather players 'build an audience' in various genres...

Thanks!

Seth Jaffee said...

For those following along at home... I believe I've overvalued the Videos by kind of a lot. I need to reduce their view counts by AT LEAST 200 each.

The idea is that the videos enable you to play cards, and they help you fight for majorities, but the points are mostly supposed to come from playing Comments.

I want people to try and get by with only as many Videos as they really need. If they're worth too much, people just do all videos all the time, and then the whole card play aspect is lost.

Benji said...

Just thought to clarify two of my comments =))

(3) The back of the comment cards should have rotational symmetry. This is because some cards can be held "upside down", and it would be good if opponents didn't know if they had any of those cards.

(4) Mmm no it seems okay to me. My game group isn't super competitive, so YMMV. Do get other playtesters' feedback!

(5) Hmm not much. It just seems cleaner in some way, that players are not offered extra options that are essentially very mechanically similar. Playing a card face up often adds thumbs, just like playing it face down.

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And yes I agree that the videos should have less views to start with haha.