Recently I posted about the Dexterity Challenge being put on by Greater Than Games / Dice Hate Me Games. In short, I had an idea for a dexterity based city building game where you toss buildings into play, and depending on what lands where, you score points... I imagined interactions such as "people don't want to live by factories, so there's a disincentive to put Industrial buildings near Residential buildings" and "Commercial buildings are better off near lots of Residentials, because then people will shop there."
Soon after that post went up, I was contacted by designer Matthew Dunstan (Relic Runners, Empire Engine, Elysium), who said the idea really struck a chord with him. He even asked if I wanted a co-designer on the project... "why not?" I thought - I like co-designing!
With Matthew on board, we iterated through 2 titles, 3 major revisions, and several versions of each revision. Each major revision was better than the last, and today as I sent in the submission email, I'm happy with where the game ended up. I'm not sure if it'll win the contest, but one of the initial design constraints I put myself under was to make the game fit Dice Hate Me's Rabbit line - the small box line of games in which Isle of Trains is a member. So Suburban Sprawl is merely 56 cards, and optional score sheets!
Here's a short description of the game:
Wish us luck!