About a year ago I revisited The List to take stock of the status of my game projects. I thought it might be nice to update that list a little bit, as some of the games on it have made some progress...
Published Games:
- Terra Prime (BGG)
- Eminent Domain (BGG)
- Eminent Domain: Escalation (BGG) (expansion)
- Eminent Domain: Exotica (BGG) (expansion)
- Eminent Domain: Microcosm (BGG)
- Isle of Trains (BGG)
- Crusaders: Thy Will Be Done (BGG)
- Isle of Trains: All Aboard (expansion)
Finished But Unpublished Games:
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Exhibit (BGG link)
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Eminent Domain: the Dice Game
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Dice Works (BGG link)
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Wizard's Tower (BGG link)
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Now Boarding
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Suburban Sprawl
Current Active Designs:
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Deities and Demigods
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Eminent Domain: Oblivion (expansion)
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The Pony Express
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Odysseus: Winds of Fate (BGG)
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Alter Ego (BGG link)
Old Standbys - games which have been around, 1/2 done and untouched, for years:
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8/7 Central
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Hot & Fresh
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Dynasty
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Kilauea
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Reading Railroad
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All For One (BGG)
Old Ideas that Haven't gone Anywhere (Yet) - some of these have been getting stale as well:
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Rondel Role Selection
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Investigative/Tabloid Journalism
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Red Colony
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Clash of the Kingpins
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Time = Money
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Dating Game
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Ticket Please
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Moctezuma's Revenge
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Scourge of the High Seas
Let's take a closer look at some of these:
Published games:
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Crusaders: Thy Will Be Done (BGG)
I'm excited to say that Crusaders is moving forward at TMG! Adam McIver, now a full time TMG employee, has been spending some of his time working on the art and graphic design of the game (
I shared the box cover recently), and it looks fantastic!
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Isle of Trains: All Aboard (expansion)
Dan Keltner and I finished our expansion to Isle of Trains for Dice Hate Me/Greater Than Games almost a year ago, and we've recently been told that it will finally be on Kickstarter in the next week or so! The final title of the expansion is
Isle of Trains: All Aboard.
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Terra Prime (BGG)
In the near future (perhaps for TMG's 10th anniversary) we will be bringing back Terra Prime as a 2nd edition, with updated rules, expansion included, and set in the Eminent Domain universe. It'll be called
Eminent Domain: Origins.
Finished But Unpublished Games:
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Exhibit (BGG link)
I'm disappointed in the current status of Exhibit. A European publisher was very interested, but a difference of opinion between me an another designer on "IP rights" sort of nixed that deal. I checked with an IP lawyer to ensure that my understanding was correct, which it was, but the whole thing has left a sour taste in my mouth.
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Now Boarding
I worked on this with Tim Fowers (Wok Star, Paperback, Burgle Bros, and most recently Fugitive). Since we made this game he has taken it in a bit of a different direction, and I think he might be making that version of Now Boarding his next project.
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Suburban Sprawl
Based on another DHMG/GTG contest - this time a dexterity game (which uses 57 cards, plus score sheets)- I designed Suburban Sprawl with Matthew Dunstan. In Suburban Sprawl you toss cards into play to build Residential, Commercial, Industrial, and Civic buildings. I was going for a light, quick game with a sort of SimCity feel that's easy to learn and play, and at that I think we succeeded. Unfortunately, we didn't win the contest :(
Current Active Designs:
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Deities and Demigods
Another attempt at Deck Learning, Deities and Demigods is like a role selection game, but the game calls the roles, and in random order. Players will have some control over which roles are in the deck, and can upgrade their efficiency at each role. The effects of the roles will allow players to move armies around a map in an effort to complete quests and control cities. Matthew Dunstan has been working with me on this one, and it has taken shape quite well, dare I say it's nearing completion. I still would like to add some more interesting board elements (terrain, or at least water), and I have yet to try the "expansion module" featuring Hades, a deity that was cut from the base game.
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Odysseus: Winds of Fate (BGG)
I keep circling and iterating on this one. I need to implement the mot recent change ideas and try it again.
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Eminent Domain: Oblivion (expansion)
3rd expansion to Eminent Domain. I worked out how this would play several years ago, and once Exotica was in production I finally started prototyping and trying it. I've gone through an iteration or two so far, and I think I'm close to something I could call the final phases of development, but I've been concentrating on other games lately so this one hasn't been played in a while.
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Alter Ego (BGG link)
Mike's always been a fan of this one. Alter Ego was finally shaping up, but it hasn't hit the table in a while now. I think with a little TMG Utah input and some nice art, this could potentially be ready for a GenCon 2017 release, but looking at the release schedule, that seems really ambitious (I don't think I can count on TMG development help on this one... too much going on over there).
Recent Designs That Are Not On The Front Burner:
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Rondel Role Selection
Another variation on role selection, this one got off to an OK start, but hasn't gotten any attention in a while.
Old Standbys:
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Hot & Fresh
I'm a little disappointed I never finished this one, but the most recent changes (several years ago now) seemed like a big step in the right direction. I'm just not sure how excited I am about a press your luck pickup/deliver game anymore.
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Dynasty
This is my shelved design that I'm probably most interested in, or at least the one I think might have the most promise as a "mediocre euro."
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Reading Railroad
I always think that Reading Railroad would be a fun word-building / connection game, but the truth is that people who like word games probably don't want to play a connection game, and people who like connection games probably don't want to play a word game. Still, I'd like to finish this one day.
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All For One (BGG)
All For One might be my single biggest disappointment. It is the game that really got me into the design hobby, and I thought it was good - really good - but it never got any publisher interest. It's suffered some setbacks, and now, almost 10 years later, I feel like it might be a bit old fashioned and in need of an overhaul, but I don't have the impetus to overhaul it.
Old Ideas that Haven't gone Anywhere (Yet):
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Investigative/Tabloid Journalism
I think a game where you put together parts of stories and embellish them to make them work would be a cute and fun game, but the theme may not really be very desirable, so I never revisited this idea, even though I think I had the main mechanism completely thought out.
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Ticket Please
A game about controlling gates in airports and moving people to their destinations, in the same scope as a Ticket to Ride seems like it could be really successful, I'm not sure why I haven't revisited this yet.
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Moctezuma's Revenge
Maybe it's because I don't really like press your luck games or deduction games much, but I never got back around to Moctezuma's Revenge, even though it sounds like a system that could make for a solid game.