A couple of weeks ago I recorded a quick interview with Ignacy Trzewik for Board Games Insider's new special interview episode series. That interview went live yesterday, so check it out and let me know what you think. (Is there an easy way to embed audio from someone else's web page here? Or is that like stealing or something?)
At the end of that interview I mentioned that I was giddy for another Seth Jaffee title (Crusaders) to be moving forward. Adam McIver has started on the art for it, and has been knocking it out of the park (as per usual).
I'll just leave this right here...
Yes, I used the word "giddy" (Michelle made fun of me for that), and it's true. I didn't realize how excited I would be to have another designer credit under my belt. I figured with Terra Prime (watch for the re-release as Eminent Domain Origins, coming soon!), Eminent Domain, Escalation, Exotica, Microcosm, and Isle of Trains (watch for Isle of Trains: All Aboard, coming to Kickstarter soon!), as well as all my developer credits (don't worry, I won't inundate you with those here), that the novelty would have worn off a bit.
But no. Maybe because it's been a while, or maybe because most of my design credits are for the same line of games... for whatever reason, I'm finding a feeling of excitement and yes, giddiness, at the thought of my next game coming out.
And it might help that I really like Crusaders. I think it's good. "Good" like I enjoy playing it over and over, but also "good" like I think it has a good chance of going over really well with players, leading to commercial success, and all the riches and popularity that accompanies being a "big name" game designer :)
Yeah, right. Someone on BGG the other day said they were buying Exotica and contributing toward my Lamborghini... I was like "Lamborghini? I am just hoping I can pay my bills this month!" :)
But wouldn't it be cool? Every time I have a game come out, there's a small part of me that thinks it would be so cool if that game somehow blew up, and really did lead to fame and fortune! Realistically though, the best I can hope for is that players do like the game, and that it sells enough to warrant reprints and becomes an evergreen title for TMG. Note that most games DON'T do that, many games don't get a reprint, and those that do may not get a 2nd reprint. If Crusaders warrants a reprint and an expansion, I'll count that as a success!