Joan of Arc: Maid of Orleans -- bag building rondel game
A little bit of history
Orleans is a game by Reiner Stockhausen that debuted at Essen in 2014. Soon after, TMG partnered with DLP (Reiner's company) to bring the game to the US, and we had a very successful Kickstarter project for a Deluxified version of the game. TMG has gone on to make "Deluxification" something of a brand, and we have since done Kickstarter projects for Deluxified versions of Yokohama and Chimera Station, and I'm sure there will be more to come. Orleans was greeted very warmly both in Europe and in the US, and it went on to win some awards and honors including a nomination for the Kennerspiel des Jahres in 2015. In the last year or so, 2 expansions have come out (Orleans: Invasion, and Orleans: Handel & Intrigue) as the game continues to be popular.
Almost a year ago now I was put onto the idea that perhaps a follow up game to Orleans would be welcome. This follow up game could be themed around Joan of Arc, as that's the first thing many people think about when they hear the name Orleans. I was unsure if Reiner was working on such a game, or interested in one from an outside designer, so I contacted him to find out. It turned out that he was interested in a Joan of Arc themed game to follow up Orleans, but he was too busy to make one of his own by Essen 2016, so he was shelving the idea.
I hadn't put any more thought into it beyond that, but come October I met with Reiner while at Essen. That week I had an idea that I thought could fit the bill, and so I asked if a Jan of Arc follow up to Orleans was still of interest to him. He said that it was, and so I fleshed out my ideas further and wrote down a preliminary rule set.
What I've been up to
I have been busy in the last few months getting 4 different games ready to go to print, all potentially in time for GenCon (though we'll see which ones actually turn out to be GenCon releases). So while I did begin making a prototype of the Joan of Arc game, I never completed one or played it. Now that I'm about to be unencumbered by Crusaders, Eminent Domain: Oblivion, Pioneer Days, and Harvest, starting next month I will be diving head first into working on this Joan of Arc game whole hog.
Here is some teaser information (and by teaser information, I pretty much mean a full description of the game I have in mind)...
Description of the game
In Joan of Arc - Maid of Orleans you will play as a saint giving visions to Joan of Arc, encouraging her to fight certain battles and accomplish certain tasks in order to achieve your own private goals. The board will show the north of France, covered in blue tiles [er, red... see comments below] representing English-controlled areas (battles for Joan to fight). As Joan wins battles, driving the English out, the tiles are removed to reveal a red [er, blue... see comments below], French controlled board underneath. Many of these tiles will be minor battles, easier to defeat, but not worth as much, while certain significant battles will be much harder and worth a lot more points.
The action in this game will be driven by a bag-building rondel... there will be square tiles that you will place into your bag, and you'll draw some out and place them in a circle on your personal rondel board. You'll move your pawn around this rondel, activating tiles and collecting temporary resources to be used that turn to buy better tiles for your bag, or to move Joan of Arc around the board and help her win battles. As you move over tiles, they will be discarded and replaced with new ones drawn from your bag. Of course, when your bag is empty, you will put your discards into it and continue to play. Over time, your bag will become full of better tiles, so your actions will become stronger.
Over the course of the game, you will help train Joan of Arc to be better at different aspects of fighting, and you will have her win battles for points and powers as she drives the English out of northern France. You'll score points by training Joan, by making her win battles, and by achieving your secret goals (which are related to the things Joan of Arc does on the board).
I have some more details in mind about exactly how these mechanics work, but as I mentioned, I have only half-created a prototype so far, but I have a pretty solid structure that I envision for the game. I'm sure once I get a prototype together and get the game to the table, there will be plenty of tweaks and changes to make; such is the design process. Perhaps once I get a few playtest iterations in, I'll feel comfortable sharing the rules here.
Why I'm excited
I'm excited about this design for a couple of reasons...
For one thing, I think the bag-building rondel mechanism will work well, and has the potential to be a good euro-style driving mechanism for the game.
Second, I think the theme fits well with the mechanism -- Joan of Arc was famous for hearing voices and getting visions from saints, so it makes sense that players are each sharing control of a single Joan of Arc figure on the board, and each trying to get her to do certain tasks.
And finally, with the success and popularity of Orleans, I think such a follow up game (with similar branding) has the potential to reach a lot of players, and so will get played a lot right out of the gate.
What do you think?
Let me know in the comments below what you think of a Joan of Arc bag building game. What aspects would you expect to see in such a game? Does this sound like a game you'd like to play?
2 comments:
The first thing that strikes me is to switch the red and the blue, to be more analogous to the heraldry of the countries in question (England: red with gold lions; France: blue worth gold fleur-de-lys). Also, because red is generally interpreted as more of an aggressive color than blue, having red mark the areas of potential conflict seems more intuitive to me.
Other than that, sounds like an interesting take on the deck building mechanic and I look forward to seeing where it goes from here.
@Trevor - thanks for the comment, I think I accidentally transposed those 2 colors!
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