Kingdom Realms (3-Lane Game Jam): details
In a recent post I mentioned three new game ideas. In this post I'll flesh out one of them...
3 Lane Game Jam - Kingdom Realms
Man, that title sounds like it was created by an AI ChatBot, doesn't it?
Kingdom Realms was my submission to a little 2-week game jam. Here's the description of the jam criteria, though it was made clear they were more like suggestions:
Games where there are 3 areas in which you can play cards, and you have to "win" two of the areas in some sense. Of course, if your game needs 4 or 5 lanes, that's okay too, but try and keep the "win 2/3" (or 3/5) lanes idea in there somehow if you can. There's no limitation on the number of cards or other components
Taking inspiration from Animal Kingdoms and Rolling Realms, I made a game where you turn up 3 Realm cards, each with a rule governing play in that lane, and a win condition, governing who wins that lane. Then you deal some cards into a supply, and take turns drafting a card and placing it in one of the realms on your side. In the end, I added effects that occur upon playing the cards as well. Once you get through the deck, you check each Realm's win condition and see who wins 2 out of 3.
To be honest, I'm much less thrilled with this game than I have been with some of my other games, but it does seem to work alright. I generally think I'm not very into lane combat games, Riftforce being an exception.
Tabletop Simulator:
Here's the TTS workshop mod for the game, if anyone's interested in trying it out: https://steamcommunity.com/sharedfiles/filedetails/?id=2890010667
Kingdom Realms (version submitted to 3-lane game jam)
COMPONENTS:
30 playing cards (6 each of rank 3, 4, 5, 6, & 7)
14 Realm cards (see file)SETUP:
Shuffle Realm cards and deal 3 face up (creating 3 lanes)
Shuffle playing cards and deal out 5 face up
Randomly select a start player
ROUNDS OF PLAY:
1. Take turns drafting the face up cards, one at a time (you'll get 2 total each round), and assigning them to two DIFFERENT lanes
(If you have no legal play, add the drafted card to your hand for tiebreak)
2. Resolve the card's effect (see below)
3. When there is only 1 card left, the start player takes it and keeps it in hand (for tiebreak)
4. Deal out 5 more cards face up, start player changes hands
GAME END:
Once all cards have been played, the game is over
Resolve each Realm... Win 2 Realms to win the game
If there is a tie, the player with the highest total value of cards in hand is the winner
CARD EFFECTS:
- 3: You may play this card face down. If you do, turn another card here face down. Face down cards have value = 1
- 4: You may swap this card with the most recent card an opponent played here
- 5: You may re-play a card from here in a different realm (face-down cards stay face down and have no effect)
- 6: If possible, turn a face-down card here face up
- 7: No effect