Showing posts with label GAMA. Show all posts
Showing posts with label GAMA. Show all posts

Saturday, March 27, 2010

GAMA Trade Show

I just got back from GAMA trade show in Las Vegas. I had a fun trip overall with Mike and our friend Tyler. Our mission was to get as many retailers as possible to sign up for Tasty Minstrel's Retailer Mailing List. We got a lot of contact info and handed out a lot of plush dragons. I also got to say hello to some people and do some networking. I looked at some games from some designers, and I believe James Earnest will be sending me one of his games to see if Tasty Minstrel wants to publish it. James no longer publishes his own games, he just takes the ones he thinks are really good and shops them around to publishers. I think it would be good to get a couple good games from some well known designers into Tasty Minstrel's line, so I look forward to seeing what James sends me.

On that note, I got a submission from Bruno Faidutti the other day. I had just enough time to print and cut a copy of it before jumping in a car to Vegas - I'd hoped to get a chance to play it there. Unfortunately that didn't happen, but I hope to give it a try on Monday.

The only games I played at the show were...
Eminent Domain: I played a couple games of ED with a few people, and it went over pretty well.

Terra Prime: I didn't play Terra Prime, but I gave a lot of retailers the quick description of it.

Homesteaders: I demo'ed Homesteaders 2 or 3 times during the PSI sponsored Game Night.

Ascension: Rob Dougherty, a name I recognize from the old Magic: The gathering days, was demoing a deck building game called Ascension. I played 3 games of it (and won all three, yay!) and was interested because I'm also working on a deck building game. I feel that Eminent Domain is a different scope from Ascension, just as it's also not really in the same category as Thunderstone or Dominion as a straight deck building game. The whole idea was to use deck building as a mechanism in a larger game.

At the show I also got my hands on a couple new games that I'd like to try out:
Space Junkyard by Mayday Games didn't look that great at first, but reading the rules it sounds pretty interesting. I also picked up a copy of Merchants, by Catalyst Games - a Reiner Knizia game that looked interesting.

I'm looking forward to playing some of these games!

Sunday, May 10, 2009

Overdue update

It's been almost 2 weeks since I posted anything! Not terribly much has been going on. Here's a brief summary of what's going on with my various endeavors:

Tasty Minstrel Games
The question on everybody's mind is probably "how's the publication coming?" Or if I'm lucky it's more like "When will Terra Prime and Homesteaders be in stores?"

Well, I'm currently working on rulebooks while Michael is soliciting quotes from manufacturers. Research is leading toward some good news for both price and schedule, so that's good. If everything goes as planned, the games should be out in plenty of time for BGG.con (see below)

Another thing that's new is that we received some submissions:
* a space themed worker placement/area control game,
* a colonization game,
* and a railroad game

I've had a chance to play each of those, one of which we've decided we're not going to pursue now, though we may be interested next year, one we're fairly interested in, but it needs some work, and one we can't really consider yet because another publisher has first dibs - if they decide they're not interested then we will decide if we are :)

I got an email about a submission as well, and we will be receiving yet another from someone we met at the GAMA trade show. I'm looking forward to the latter, because I liked it a lot when I played it before.

Game design
Nothing doing on the game design front at the moment. Concentrating on TP and HS publication, and notes on the prototypes I've been playing.

On a plane recently I read through some of my design notebook, and put a little thought into an old Pirate game idea. Actually, it's a game about trade where you can pursue victory by being a merchant (facilitating trade with pickup/deliver trips around the board), a pirate (attacking merchant ships and ports), or privateering (attacking pirates, and interdicting trade). It occurred to me that some of the mechanisms from Terra Prime could be used here - some of the bookkeeping and mechanical actions I mean. It would be an entirely different game with different decisions and different motivations, but some of the mechanisms could be similar to Terra Prime.

Gaming
Lately I've played a lot of Glory to Rome. John came over and we played 8 or 9 2p games - I won all but one of them. I even beat Tyler 2 out of three yesterday.

I've started going to a new friend's game night once a week, and I've tried some new games there: Municipium, Giants, Castle for all Seasons, and Jet Set, among other games like Space Alert, Goa, Princes of Florence, and Yspahan.

I'm playing in an online In the Shadow of the Emperor tournament, and I'm doing terribly. I also lost an online game of In the year of the Dragon - by 2 freaking points!

Conventions
Kublacon is coming up in about 2 weeks, and I fully expect to go to that. I seem to have slacked on buying a plane ticket, so I might have to pay too much to get there. Also, Southwest.com hasn't been working the last couple times I tried it, which is getting pretty annoying. I'm sure I'll also go to Strategicon's Gateway event in September, and of course BGG.con in November.

In fact, Tasty Minstrel Games has plans for BGG.con! We will have a booth, and we will be having a sort of launch party for our 2 games. We call it the Tasty Minstrel's Winner Cleans Up event - participants will gather for a presentation style rules explanation, then random groups of 4 people will be given a copy of the game to play in the open gaming area. The winner gets to keep the copy of the game! We plan to run one of these events for each game. I'll be posting on BGG about it, and I'll probably put up a sign-up sheet so we can get an idea of how many people will want to participate.

Monday, April 20, 2009

Tasty Minstrel Games: GAMA trade show

The trade show last weekend was very interesting! I had no idea what to expect, so when halfway through the first exhibition day someone apologized for it being so slow, I was a little surprised. I guess there's usually a lot more traffic. But hey, it's a recession - maybe a little silver lining is that in a recession while most things are going down, board games can actually thrive. The big example being Monopoly becoming a huge success during the Great Depression. Board games are cheap entertainment compared to something like a movie.

If the first day of the show was slow, then the second day was flat out dead. Many people were only there the first day. But nonetheless, Michael, Erin and I exchanged a lot of business cards, met a lot of people, and made a lot of contacts with various retailers, manufacturers, and distributors. Many people seemed to like our name, "Tasty Minstrel." :)

All through the show I was amused by the catch-22 wherein retailers would stop by our booth, listen to my spiel about the games, and say "yeah, we could sell that in our store... but they don't buy from the publisher, they go through their distributor. Then distributors would come and say 'yeah, we could bu that, but we don't know if it'll sell.' So how do you bridge the gap? I guess that's the question!

I met a number of people at the show, including a couple of game designers. I invited them to join the Board Game Designers Forum. I also met Mike Compton, who's postings and blog I have read online - he runs a store in Utah, and heads up a design group up there.

The strangest thing for me was meeting with Mike Nickoloff, who's company Sorvent aims to connect designers with appropriate publishers. He met with us to pitch some games... to pitch me games, not the other way around.