strāt'ə-jē
Strategy (strāt'ə-jē): A plan, method, or series of maneuvers or stratagems for obtaining a specific goal or result
In a discussion online today I encountered a speed bump in communication between myself and 2 of the people I often chat with, JC Lawrence and Ben Keightley. They said they didn't believe in "multiple paths to victory" - that it was a bewildering concept, and in the end had no actual meaning. Rather it's one of those catch-phrases that people adhere to without ever bothering to look back to reality.
In my mind that's not the case at all. To me, Multiple Paths to Victory means more than 1 distinct strategic approaches to the game. When I mentioned this, Ben said something I found interesting, and which explained to me why we weren't seeing eye-to-eye:
< cocadieta >: Puerto Rico has one dominant strategy. The dominant strategy, documented flawlessly on BGG, is to first establish income sources, then generate income, then turn that income into points.
To me, that's not a Strategy, it's simply how you go about games with economic engines. It's like saying "My strategy is to win the game!" No shit.
I guess in a general sort of definition, what Ben proposes is a Strategy, but to me that's not useful for discussion of any game in particular. At the genre level sure - "establish an income engine and then establish a VP engine" is a way to approach economic engine games. I could say that in Agricola you need to get a food engine going before you start increasing your family and building up your farm. In Puerto Rico you need to get some kind of cash crop in order to establish income before you can start shipping or building in earnest. To that extent maybe this overarching plan is the "Strategy" you can go into the game - any game - with.
On the game level though, when discussing a particular game, I find it more useful to consider more local strategy than that. Once you determine what type of game you're playing, the global - genre level - strategy becomes common sense, and now you need to consider game specific strategy. In my mind there's still room for both long term strategy as well as short term tactics at the local, game level, and that is distinct from a genre-level general over-arching strategy.
So when I say that Puerto Rico has 2 main strategic paths, Shipping and Building, I'm referring to local (game level) strategy. I agree that as a game in the Economic Engine genre there's a global (genre level) strategy of "establish income, then generate VPs," but to me that's not useful for any kind of discussion.
One thing I like in a game is multiple paths to victory. By this I mean more than 1 distinct strategic approach at the game level to establishing that engine, or to acquiring those VPs. When designing my games, and when looking at other designs, this is what I'm considering. To me it's more useful than general strategic commentary such as "score more points over the course of the game than the other guys."
