Another Winds of Fate epiphony
As I've mentioned, I've been trying to work on Odysseus: Winds of Fate recently. I haven't been as diligent as I'd hoped, but I did get a chance to discuss the game with Mike Nickoloff at RinCon the other week, and think about a couple of aspects. The current plan is to have a prototype to test at BGG.con this week - which gives me about a day and a half to get it ready.
I gave some thought to the player rewards for each adventure, and I'm (finally) making tokens for them. Here's the epiphany I had today though:
In Taj Mahal there is an additional reward for dropping from an auction without playing any cards. This makes sense, you're giving up any chance of gaining any points at all in order to sort of reload. Since my main mechanism for resolving adventures is similar, it stands to reason that there should also be some reward for dropping without playing any cards - a consolation for not having any say whatsoever on the outcome of the adventure, which contributes to the outcome of Odysseus' overall journey.
Originally I thought maybe drawing additional cards would be the obvious way to go. Then I realized that maybe that would be a good opportunity to allow additional opportunities to 'invest' in the game end! If a player drops early (without participating in the Adventure) then they get no say in the impact that adventure will have on Odysseus' "stock" (the value of a Safe Return). So it would be cool if that's the price you have to pay to make a (potentially lucrative) investment.
The cost of that investment (I'm going to talk about it like "buying a share" in Odysseus' safe return home) will depend on Odysseus' current position on the board. The board is a 3x3 array of Encounter tiles which Odysseus will traverse more or less from left to right. The left column will amount to a cost of 1 coin per share. In the middle column a share will cost 2 coins. In the rightmost column a share will cost 3 coins.
I like the sound of this!
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