Rules for "Alternate" Winds of Fate
Contents:
15 Destiny cards (5@ Safe/Death/Stranded)
50(?) Adventure cards (2 suits, Help/Hinder)
30 Crew tokens
1 Odysseus counter
1 Round counter
30 Player markers in 5 colors
supply of scoring chits
supply of Bet Chips
5 Turn Order tiles
8 Reward Tiles
9 Encounter Tiles
6 God Cards
Each player begins the game with:
3 Bet Chips
3 Destiny cards (Safe/Death/Stranded)
6(?) Adventure cards in hand
The board is set up as normal - 9 Encounter tiles distributed randomly. Odysseus marker begins at Troy. Starting crew depends on number of players:
3 players: 20 crew
4 players: 25 crew
5 players: 30 crew
Each round consists of an Encounter phase followed by an Adventure phase. In the Encounter phase, Odysseus and his crew travel from one Encounter tile to the next. The path taken (Calm vs Stormy) depends on the outcome of the previous Adventure - if Odysseus won the adventure, he takes the Calm path. If he lost the adventure, the stormy path is followed. The Encounter tile will indicate any effect it has, follow the instructions on the tile before proceeding to the Adventure phase. Reward Tiles are drawn (as many as there are players in the game) and displayed.
In the Adventure phase players play cards to aid Odysseus in the adventure or hinder him. At the end, the gods Athena and Poseidon weigh in and the Adventure is resolved. In player order, players take turns either playing an Adventure card face down in front of them, or passing. Once a player passes, they no longer participate in the Adventure. Once a player has played an Adventure card to either Help or Hinder Odysseus, all subsequent Adventure cards played during that Adventure must follow suit. When a player passes, they take the lowest turn order marker available such that the first player to pass will play last in the following round, and the last player to pass will play first.
After all players have passed, reveal the top God card and all played cards. Athena cards count toward Helping Odysseus, Poseidon cards count toward Hindering. If the total value of all Help cards meets or exceeds the total value of all Hinder cards, then Odysseus has won the adventure! Otherwise, he has lost the Adventure, and a number of crew is lost equal to the value of the God card (even if the God card pictures Athena).
After the adventure is resolved, players take the consolations listed on the turn order tiles and in turn order draft the Reward Tiles on display. These rewards indicate some number of cards or Victory Points, or the opportunity to take a new Bet chip, place a bet, or move a bet. After the rewards are taken, advance the Round counter and move Odysseus to the next Encounter tile along the appropriate path (Stormy/Calm) depending on the outcome of the last adventure.
PLACING BETS
Scoring in this version of the game is based on placing bets. There are 2 types of bets players will place, a Destiny bet (HOW the game will end - what Odysseus' fate will be: Safe return home, Death, Stranded at sea) and a Timeline bet (WHEN the game will end). The game ends when one of three things happens:
1. Odysseus arrives at Ithaca and survives the Adventure there
2. Odysseus loses all of his crew
3. Odysseus runs out of time (12 rounds)
At the beginning of the game, each player takes one of their Destiny cards indicating which of the 3 game end conditions they think will occur, and place it prominently in front of them face down. At certain points during the game (when passing in an Adventure without having played a card) the player can switch their Destiny card with one of the other 2. At the end of the game, the Destiny cards are revealed and a 10 point bonus is scored by all players who's Destiny card matches the actual game end condition.
When instructed to PLACE A BET, a player may take a Bet chip (assuming they have one) and place it on the Round track. They are betting that the game will end on that round. Additional chips are added to the bet from the supply - 1 for each round between the current round and the round the bet is made on. For example, if it is currently round 2, and you place a bet on round 6, 4 additional chips are placed on your bet chip. The player then places an ownership marker of their color on the stack to indicate who's bet it is. At the end of the game players are paid for their bets. Each stack is paid to it's owner, with a penalty for inaccuracy: players are penalized 1/3/6/10/15 chips for being off by 1/2/3/4/5 rounds in either direction. For example, our round 6 bet, made in round 2 has a total of 5 chips (the bet chip plus 4 additional chips). If the game ends in round 8, our payout is 5-3=2.
After all bets are paid out players score 2 points for each Bet Chip they have. This score is added to the victory points collected during the game and the 10 point bonus for the Destiny bet for a final score. The player with he most points, wins. In the case of a tie, the player with the earliest final turn order is the winner.
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