EmDo End game Variant
I'm considering a slightly different end game dynamic for the expansion,
which could be used as a variant for the standard game as well:
This way all players will know for a fact whether it's their last turn or not. I'd love to hear your thoughts on this.
4/29/12 Update: The more I play this variant, the more I dislike it for 2 players. I think it's a good idea for 3-4 players though. I do not know if it'll end up in the rulebook or not.
1 comment:
I haven't tried this yet, but I like the idea. Up to now my ONLY complaint about the game is the way it can end so suddenly. Maybe this will mitigate that feeling.
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