I finally have gotten around to creating a first draft of proper Arch Villain cards! At this point I'm not terribly happy with the Equipment cards, but they'll do for a playtest at least.
Time to get someone to try the game with me. Things to watch out for and determine:
- Number of Civ tokens in each pile
- Cost of Henchmen
- Number of Henchmen required to trigger Arch Villain (AV)
- Cost to damage AV
- HP of AV
- Cost to buy Equipment (Eq)
- Cost to activate Eq
- Usefulness of Eq
- Usefulness of Cop tokens and Teamwork tokens.