I know some people in California who have banded together to form a superhero team... well, it's like a team of superheroes, if you remove the heroics and replace it with thoughts of game design...
The League of Gamemakers is made up of a number of aspiring and professional game designers -- some well known in the industry, and some up-and-coming. They post regularly in their blog, covering all kinds of topics including design, mechanics, gaming, technical processes, publishing, Kickstarter, features and general musings.
I was recently invited to join their merry band, and have accepted the invitation... already 2 of my posts have gone live on their website:
“You’re Playing Wrong!” – Good play experience and the designer’s responsibility
My first article for the League was about the designer's responsibility to make sure a player cannot screw up so badly that they're not just losing, but effectively disallowed to continue playing the game. In the comments it seemed like some people thought I was advocating some kind of strategic hand-holding, or catch-up mechanisms to ensure all players maintained a chance to win the game... but that's not what I meant at all. Bad play should absolutely lead to a loss. However, I maintain that it's the designer's job to make sure players are able to enjoy the game, even if they lose.
I've got one more post written, sort of a follow up to that first one, looking at ways to go about ensuring a losing player can still enjoy a game. I'm not sure when that will be published, but it probably won't be too long.
I've got a few other posts in mind, and a few from this blog I'll probably re-up over there. So if you like reading my ramblings, feel free to check out the League and follow me over there.
Never fear, I'll still be posting here about my own game designs (such as Crusaders and Pony Express), and things like my Game Design Attack -- the third installment of which happens to be coming up this weekend!
See you around!