Alter Ego revisited, a lesson in keeping prototypes up to date
In the last week you may have seen a tweet or two from me about Alter Ego. Looking back, the last update was made almost exactly 2 years ago!
I've been thinking about this game a lot lately, wondering why it's been so long since I've gotten it to the table. The answer isn't really anything to do with the game, more to do with other projects taking precedence or pushing their way onto the front burner.
I'm about to head out to the local shop to do some playtesting (just 2p today, I think), and after re-reading the latest version of the rules, I gathered up my Alter Ego prototype bits and took a look at them. Sure enough, after my not-so-recent posts, I had fully updated my prototype, and it's ready to go!
Imagine if I hadn't. Especially in this case, as my posts don't detail the changes I'd made to add simultaneous play. I'd have a heck of a time now trying to re-invent that particular wheel. But since my rules and player boards have been updated this whole time, the game is ready for me to test on a moment's notice!
I cannot recommend enough keeping your prototypes up to date. You never know when a project will get shelved and sit for a time, in this case over 2 years since the last playtest!
1 comment:
Good point- I should be better about that
Post a Comment