My Bluff Auction game, Chrono Gallery: Museum of Lost History (I do NOT love the title for that one) is "in the fire" for this month's Gamesmiths meeting, so last night I took some time to (finally) update my prototype a bit. I created tiles for the auctions, and that took some design work as well. Here's what I came up with:
There are 5 colors of artifacts (well, 6 actually - but 1 is different from the rest):
The Purple auction will be for tiles which give you an ability of some kind, not an artifact that you display for points. Also, the purple auction is strictly "how many Purple are there?" while the other auctions are "How many Red (for example) + Purple are there?" (Purple is wild).
For each Culture there will be 3 types of artifact:
|Artifact Type||Game Bonus|
|Tool||+1 die of that color|
|Weapon||Re-roll 1 die before bidding|
- +1 die of a particular color
- +2 purple dice (one-use)
- Re-roll Any Dice
- +1 Bid Marker
- Overbid with a tied bid
- +2 dice to roll
I am going to stick with the recent structure change wherein upon winning an auction you may either trade your tile to an opponent (for any combination of dice and artifacts), 'sell' the tile to the game for +1 die, or keep the tile to score in your Exhibits. Maybe it would be wise to allow changing in a tile for a die later as well - in case you get a tile hoping to get a matching one later, and if someone takes that matching one, your tile is now useless... not sure about that.
I'm excited to finally playtest this game!