Wednesday, October 13, 2010

Eminent Domain: Naming the Technologies

There are 15 Technology cards that will need names. I'll list them here, and if you can think of anything that sounds accurate, awesome or reasonable, please leave a comment and let me know! Also, if you have modifications that you think would be good, or wording that you think would work better, I'd love to hear it!

Fertile Technology Actions:
F1: Occupy 2 Cities on a planet. If that planet is fully Occupied, Annex it.
(Formerly "Add this card as 2 colonies to a planet. If that planet has enough colonies, Settle it.")

F2: Take any 2 Role cards into hand.

F3: Collect 1 VP for each type of resource Harvested this turn.

F4: Each planet can store 1 additional resource.

F5: Draw an additional card when not following a role.
(This is likely to change)

Advanced Technology Actions:
A1: Draw 2 cards, then remove any number of cards in hand from the game.

A2: Collect 1 additional VP for each type of resource Traded this turn.

A3: Choose 1 type of resource. That resource trades for 2vp this turn instead of 1.

A4: You may trade Armies as if they were resources (for 1vp each).

A5: Remove a card in hand from the game before choosing a role.
(This is likely to change)

Metallic ("Mining") Technology Actions:
M1: Take the top card of the Planet deck and put it into play face down.

M2: After Surveying this turn, Attack a planet.

M3: Attack up to 2 planets.

M4: Planets you Annex (formerly Settle) or Attack come into play with resource slots full.

M5: Play an additional card during your Action phase.


Anonymous said...


This is a question for the webmaster/admin here at

Can I use part of the information from this post right above if I give a link back to this website?


Seth Jaffee said...

Peter: Do I get to know what part of the info, or what context? This sounds suspiciously like one of those newfangled, nonsensical spam blog comments I've been getting - only its signed with a name.